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Next sonic game after sonic mania1/27/2024 ![]() ![]() Just because that's the last ep on the episode guide on wikipedia doesn't neccesarily mean we're done with Sonic Boom just yet. Now now, let's not get ahead of ourselves. Fool me four times, that’s no goooood.Originally posted by SHREDDER:Anyone has any info? There are less than 10 episodes of sonic boom left that hevent aired yet After that when the next cartoom will start? In 2018? Or later? Anyone knows? Whatever SEGA do next in the 3D space, it has to be better than Forces. There comes a point when fans run out of appreciation for nostalgia, and even hordes of OC characters won’t be able to support the weight of the franchise. The hope, of course, is that there’s real substance to its gameplay once again taking control of Tails, Knuckles and a few of Sonic’s other friends across different modes that bring fresh innovation, not just retreading the same ground we’ve seen before. At this point, even just the name itself is coveted enough by fans to ensure decent sales. Just as Mania played on nostalgia with its pixel art and remixed stages, and Forces was seemingly designed to hook in the OC universe crowd with its hero creator mode, you wouldn’t bet against the reemergence of Sonic Adventure. Forces’ rehash of gameplay we’ve seen in three other games was lazy by comparison.Įxpect SEGA to continue developing games that pander to the Sonic audience. To be fair, though, at least they were trying something new. ![]() Not to mention, let’s not forget about the train wreck that was Sonic Boom: Rise of Lyric. Colors and Generations showed an upward trend in quality but has unfortunately been dropped with the latest releases: Lost World, Forces. With respect to 3D, though, SEGA needs to carefully consider which direction they take the 3D games. Sonic Mania 2 practically codes itself: remix some more classic stages, throwing in fan-made ones, add some funky chiptune beats, and away you go. In terms of their next 2D game, surely we’ll see SEGA return to the Mania concept once again with a sequel title? The idea of remixing old stages, while incorporating new ones a blueprint that still has plenty of potential. Sonic’s perseverance in 3D has helped keep the franchise relevant. Classic SEGA franchises like Altered Beast, Ecco the Dolphin and Golden Axe only received a single 3D title, while many others didn’t see any, which ultimately saw them fade from relevance. He is, after all, SEGA’s most recognizable character, and surely the publisher would want him to be up there with other industry icons, such as Mario, and Master Chief. Even if there’s a case to be made that the Blue Blur’s best outings have been in 2D, removing the series from the 3D would symbolize an end to AAA Sonic. It doesn’t seem to be in SEGA’s best interest to reduce the franchise to 2D only. If they want to keep developing 3D Sonic games, something has to change. At this point, fans may have lost faith in Sonic Team. Had Forces matched the quality of Generations, we may have seen more boost-formula games, but this may no longer be the case. In doing so, SEGA would be pleasing fans of both 2D and 3D Sonic Styles. It is (hopefully) anticipated that Sonic Mania developers PagodaWest Games and Headcannon would work on 2D games, while Sonic Team oversaw the 3D side. So where does SEGA take the franchise from here? The consecutive releases of Mania and Forces have somewhat left an indication of how SEGA was going to move forward with the series. In Forces, the limitations of this gameplay style have been found out. The control of Sonic feels off, leading to many unwarranted deaths, and the level design is rather dull, filled with automated segments that aren’t much fun to play. Unfortunately, though, it doesn’t meet the same level of quality as its predecessors. Forces, reverting back to this style, seemed like a surefire way to recapture the magic of Generations. ![]() 2013’s Sonic Lost World attempted to break from the boost-formula but was met with mixed reception. In fact, starting with 2008’s Sonic Unleashed, this modern gameplay, dubbed the ‘boost-formula,’ has been the longest running style to date. Mania was a literal recreation of the Genesis-era Sonic games that were loved by the people who played them back in the day. Forces, too, while it does incorporate the hero creation mode, was also a pretty safe play, reusing the same gameplay style seen in Generations – one of the more highly regarded modern Sonic titles. Surprisingly, though, neither title released this year was particularly risky. Certainly, it’s been interesting to see how many risks SEGA is willing to be with one of its most popular IPs. Putting guns in Shadow the Hedgehog, for example, was a bold move. Over the years, the Sonic Team has had varying success trying to implement gimmicks in their games. ![]()
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